GAME OF MIRRORS
printing on canvas cm 80 x 88
Painting technique:
Handmade creation with a graphics tablet and digital painting software
Traditional three-dimensional modeling and NURBS surface modeling
Digital image processing
Rendering
"Game of Mirrors" is the representation of a dream, an oneiric and surreal vision. It results in an image suspended between wakefulness and sleep, fused and interpenetrated in a harmonious and profound way, to reach that space of "higher reality," of "surreality," where thought and imagination are free to wander without any inhibitory restraint.
It is a common room, with equally common and sparse furnishings, yet paradoxically, the room itself repeats vertically (or perhaps it is a mirror?). Another mirror on the back wall reflects an absurdly large moon and a luminous firmament, revealing two paradoxes: the room is entirely or partially missing the wall opposite the mirror, and the moon and firmament are out of scale compared to the overall perception of the exterior of the room. A third paradox completes the scene: the window and its reflection in the mirror reveal an exterior that is completely black, imbued with the sense of "non-being," of nothingness, in evident contrast to the moonlight coming from the other exterior, from the back of the room that we do not see, and from the reflection in the mirror.
A game of mirrors, but also of light and darkness, of opposites that coexist, of sleep and wakefulness; that touch the recesses of our most hidden conscious or unconscious thoughts, luminous or dark.