This performance shows the attempt of a peaceful meeting between two armies within a WW2 strategy game. The algorithm of... Read More
This performance shows the attempt of a peaceful meeting between two armies within a WW2 strategy game. The algorithm of the game forces the soldiers to attack automatically as soon as they spot each other. The bloodshed can be eschewed, however, by keeping them in constant movement and avoiding direct view. The maneuver turns into a precarious circular dance, which – over time –inscribes itself into the landscape.
By Total Refusal (Leonhard Müllner, Robin Klengel und Michael Stumpf)