Swings don't swing was conceived as an installation in which four screens literally swing in the gallery room as to... Read More
Swings don't swing was conceived as an installation in which four screens literally swing in the gallery room as to compensate for the counterintuitive stasis of their digital replicas. As they write in their accompanying text, "They document different attempts to interact with the dysfunctional objects, showing how difficult it is to actually play within a video game." It is somehow ironic that, in a shooter, playful structures are stripped of their playful affordances. The playground thus becomes an arena for violent conflict. Or artistic subversion, like in this case. In other words: if a video game totally refuses to play, Total Refusal plays with the video game.
(Matteo Bittanti)
By Total Refusal (Leonhard Müllner, Robin Klengel und Michael Stumpf)