Project Description“Head in the cloud” explores the possibilities of experiencing space that is physically non- existent. Familiar and learned limits... Read More
“Head in the cloud” explores the possibilities of experiencing space that is physically non- existent. Familiar and learned limits and laws of materiality are called into question.
A synthetically generated spatial structure is made tangible by auditory and visual impulses. Once the visitor puts on the VR-Glasses and enters the virtual world, the program takes him on a spatial and atmospheric journey through forty thousand cubic kilometers of virtual landscapes, soundscapes, cities, natural formations and unbuilt projects of the two artists.
There is no constructed perspective, but it changes with the movement of the user. The seen is no longer an object.
Finally, the user reaches the limits of the world, which is becoming more and more abstract and surreal, making the space for his own imagination increasingly larger.
The graphical representation completely abandons the Triangular models of conventional computer graphics.
Instead point clouds are used, consisting of millions of individual points. Each of these Points contains a color or light information. The sum of all points adds up to a spatial overall picture that is perceived much more naturally, than conventional computer graphics. Not all areas are equally accurate and dense. Dark areas of the perception by the human eye are blurring, increasingly dissolving.
This results in transparency through which spatial structure becomes more clearly perceptible.
The virtual world is a composed configuration of real and fictional objects and landscapes, all rendered in real time according to the movement expressing the user's desire.
The collaboration 2MVD focuses on connecting Architecture with innovations and advances in the field of digital art and technology.
As architects it is very important for 2MVD to work with interactive spaces, not video installations. These are not designed as curated perspectives, but are always explorable worlds, unveiling selected views sometimes by the user and sometimes by the artists.
The project “Head in a cloud” is in reference to the movement in the 1960s, including Walter Pichler’s “TV helmet”, Ivan Sutherlands’ “Head-mounted display” and Marshall McLuhan’s “the medium is the message”.
These works mark the beginnings of the shift from the physical to the virtual world. They are less concerned with the individual’s psyche than with the search for a new definition of space.
At the same time new mass media such as television and telecommunications came on. The suddenly conceivable distraction is now orders of magnitude higher by the global net- work being an integral part of our everyday lives. We are evolving towards the metaverse, a collective common virtual space.
The spread of the virtual almost exceeds that of the physical, built space and therefore entered the sphere of influence of architecture. Virtual spaces offer opportunities to occupy space that is free of all technical conditions and regulatory restrictions. Immersive media allows us to overcome the physical laws by which terrestrial architecture is limited.
We want to think, design and experience spaces or landscapes detached from conventional explanations and technical necessities or any other regulating corset. We understand the intention of our work as an impulse to force the creative process, as an opportunity to push spatial perception to its boundaries.
For further information please visit the projects website: http://www.2mvd.at/
Simulation navigable by Space Mouse
Video (17mins, screens or projection, 32:9 in 8k, 48:9 x 3*HD)