Sharing is the founding element capable of transforming an aseptic pre-set video game into a social platform, a network of exchanges and relationships which, using an innovative language, gives rise to a new dimension, a new world in which to project oneself and in which project their own experiences, sometimes surreal and dystopian. The goal is to subject the game to a constant process of re-codification and re-functionalization, rewriting the standard rules and using them as a tool for cultural and social commentary. The decontextualization of the object thus becomes a sort of mystification of reality. This conscious and deliberate alteration does not follow a precise logic of action but takes the form of an unexpected fusion of mysterious, misunderstood and visionary elements.
Design programs, video game simulators and digital animations in perfect combination to put a fictitious calm, a static contemplation of that decisive moment, immortalized, frozen and translated into a different and unusual situation of non-reality before the typical video game frenzy.