By combining video footage with digital elements, an in-between reality starts to form. Although we never touched or experienced those elements, we have an idea about their characteristics just by how they interact with the head movements. Are they sharp or soft, cold or warm, heavy or light? Depending on the viewers experiences from other materials in real life we unwillingly create a profile of specifications of each material, although this will never get ratified.
Because the elements are mounted on the one body-part that we can't see without a mirror or a camera, the videos reach deep into the viewer's self consciousness, leaving him with the question, if this might actually be possible. Riddled with this question, the viewer's mind starts to unwillingly simulate how those elements might feel.
The paradox, knowing that what we see can't be real and yet starting to assume that we know how the elements feel, lets us experience a future post-human self, that exists between reality and virtual reality.