The artwork is an anthropomorphic rock formation in the middle of a desert. The shape is tormented and eroded by time... Read More
The artwork is an anthropomorphic rock formation in the middle of a desert. The shape is tormented and eroded by time and atmospheric agents, a lendmark that seems to come from the distant past and at the same time evoke an indefinite future. The human form is part of nature, the two aspects are strongly linked. Mankind is now aware that it will have no future unless it finds a balance with the natural world. In this sense, the skeleton of the mountain-man is a far memory or a projection of a future in which life has been consumed and canceled until it disintegrates into dust.
The work consista in a phisical sculpture made using 3D solid modeling techniques, therefore born in a CAD environment, and a virtual ambient (link video > virtual installation - please use Chrome or Firefox, or Edge browsers). The artist's intention is to create works that can have a virtual life in the digital world and a real life in the physical world. The main work tool of the artist-sculptor is in fact 3D computer graphics in all its forms which becomes tangible through a virtuous short-circuit between ancient disciplines, such as lost wax bronze casting, and modern techniques such as 3D printing. For the production of this work, the artist conducted in-depth research in 3D printing techniques aimed at the production of unique or limited series sculptures with the use of natural materials as sand. The developed experiments led to the realization of the sand sculpture presented here. Further tests were carried out on an experimental 3D print system of considerable size that allow the reproduction of the same work with a height of 300 cm in white cement with additives of pigments or natural sand. In fact, the artist intends to one day create the same sculpture on a larger scale. The artist offers the same work in an interactively navigable virtual world (link video > virtual installation).
Potentially it is possible to produce the "giant" version of the sculpture directly on-site by setting up the 3D printing system directly in the final location, using materials at Zero Kilmometers.