«Tous les êtres circulent les uns dans les autres. Tout est en un flux perpétuel. Tout animal est plus ou... Read More
«Tous les êtres circulent les uns dans les autres. Tout est en un flux perpétuel. Tout animal est plus ou moins homme, tout minéral est plus ou moins plante, toute plante est plus ou moins animal. Il n'y a qu'un seul individu, c'est le Tout. Naître, vivre et passer, c'est changer de forme.»
(All living beings circulate in each other. Everything is in a perpetual flow. Every animal is more or less man, every mineral is more or less plant, every plant is more or less animal. There is only one individual, it is the All. To be born, to live and to pass is to change one's form.)
The virtual art installation “Before and After Consciousness” is conceived as a philosophical art experience that is meant to immerse its audience. The interactive, artistic voyage will take them on a journey through TakT’s questions on the human condition.
This philosophical journey into human existence explores two steps through which every living form must pass: creation and destruction. The timing and circumstances of these two moments are out of the control of human consciousness: you can never hold birth; you can never hold death. You can never describe or share these personal experiences. Yet these two moments link us all. We all have the same beginning in cell division and the same end in death.
In confronting these two moments, TakT chose to explore the concept of “Le Tout,” as explained by Diderot in the above citation. To accept this theory, one has to understand that everything is intertwined as “one.” The separation that people feel exists is in fact just an illusion created by the mind. If everything is “one” and in its essence the same, then that must also mean everything is interchangeable. This interactive piece is the immersion and implementation of interchangeability through creation, destruction, perception and art.
“Before and After Consciousness” offers two roles for participants: they can choose to go inside the tent and be creators of the audio and video experience or stay outside and be spectators. The participants who choose to enter the tent (which symbolizes the womb as well as the coffin), will find in the middle of the space a Midi module (Miller Instruments: QuNeo). The module will appear to the audience as colorful square buttons and will have headphones attached.
On the module, the participant will be invited to choose between two buttons, one labeled creation and the other destruction. This choice will allow them to have two distinct experiences: the creation or destruction of life. After they put on their headphones and press one of the two buttons, the participants (max 2 people inside) will then be able to explore the audio-visual universe created by TakT. They will do this by triggering video clips and audio loops with the remaining buttons (on the module). Video projections will animate three sides of the confined space to give them a feeling of complete immersion. There will be two distinct sets of audio and video content dependent on which experience (creation or destruction) is chosen. The same videos from inside will be projected from the outside onto the walls of the tent.
“Before and After Consciousness” offers a visual and musical immersion that can be appropriated and manipulated by the audience. They will enter and shape an artistic universe representing different levels of consciousness and the human condition.
In the space of the installation, through the shaping of sound and video, the participants get to become their own creator, artist and play God. Not only do they have the ability to choose any video and sound combination they like, they can also layer the music loops on top of each other. Example: If they press a button that plays a cello audio loop, they can either turn it off or they can combine it with another instrument (such as a synthesizer) by pressing a different square button. All the audio loops (which represent interchangeability) can stack on top of each other.
However, the buttons triggering the audio and video material are purposely unlabeled. The participants get to choose which buttons they push but will not know which video or instrumental loop will be experienced. The spectators outside of the tent are still able to see and hear what the participants inside create. There are headphones outside of the tent they can put on, and the projectors will show the synchronized video on the outside walls. They get to experience a different perspective but they do not have the ability to interact with the audiovisual environment.
In theory, the person will feel they have control over what will happen to them in the space of the installation. We are allowing the participants inside the tent to be their own creator by giving them the power to pick and assemble what they will see and hear. The mystery of what will be transmitted back, which alters their emotional response, will be through the canvas of TakT’s artistic sentiments. For example: If a person stares at the galaxy and picks a complex electronic drum loop, it is very likely that the appearance of all the stars will feel representative in the multi-layered drum patterns. Yet if they click on a loop that has ambient sound textures, they could drift into feeling the vastness of space and the emptiness among the stars. By submerging the participants into the world of TakT’s mythology and artistic expression, a bond is formed between TakT and its audience.
The functionality of the installation is a metaphor for all existence. The TakT installation is meant to represent the human condition by showing creation, destruction and the fact that we are all making choices that are given to us by uncontrollable circumstances. The buttons represent the narration of our existence. The same way participants pressing buttons in the installation try to make sense of the experience they are going through, people have their own buttons in life that format their belief system.
and After Consciousness” aims to have its audience reflect on the ancestral
debate of the human condition and rethink their perspectives on determinism and
whether people have free will.
Please follow the link to see and better understand the developed project plus more information: https://drive.google.com/drive/folders/1YryvnXngTXncqjrGccvRAfpVEsV2i-LH?usp=sharing