The World of Freedom is an immersive virtual space, where audiences are provided with the opportunity of empathetically imagining a "free" living sociology at post-pandemic Anthropocene. Audiences are inspired to discuss and reflect on what real freedom is. Nowadays, people are getting more familiar with virtually executed experiences than ever before. The attention of empathy and the new remote working mode evokes the initial idea of this VR experience. By asking how people could learn and think more effectively in this brand new virtual age, and what is the new inter-relationship between individuals and communities, we come up with this co-housing prototype. The futuristic space composition permits a large group of people to experience private/personal rooms and flexible/public areas simultaneously in a strategy of sharing, at the same time holding a hypothetical argument of a social dilemma into a virtual manifestation. The sound experience is specially designed for the various soundscape and the audience's inter-activities. On the one hand, the space prototype is designed as an Utopia. Living in identical personal spaces and supported by innovative technologies, people are encouraged to share information and areas with neighbors, even those with different faith and beliefs. On the other hand, Utopia always bears the danger of falling into Babel. There is no absolute balance of interest even in the virtual world. When the audiences are faced with the choice of “Symbiosis: Yes or No” on a floating billboard, the real outcome appears as either Mutualistic (infiltrated with the neighbor) or Commensalistic (adopted by the public). Though indulged in the concern under the circumstance of asymmetry information, opening up the space in pursuit of co-existence is still the only rational choice for the audiences inlaid in this world. It is a collaborative work with Tiange Zhou, Zeyu Wang and Jiajian Min, featured in ACM Siggraph Art Gallery 2020 and Ars Electronica .ART Gallery 2020.