Realized by Total Refusal (Leonhard Müllner, Robin Klengel und Michael Stumpf) Amidst the barrage of mortars and screaming soldiers, peaceful interventions... Read More
Realized by Total Refusal (Leonhard Müllner, Robin Klengel und Michael Stumpf)
Amidst the barrage of mortars and screaming soldiers, peaceful interventions infiltrate the martial landscapes of a video game. Artistic choreographies disturb the noise of war.
Is it possible to desert in a shooter game? Along this question, "How to Disappear" reflects on war and game, discipline and disobedience. For the history of defiance is as old as the history of war - and yet the act of desertion goes beyond the game's space of action. Shot in the picturesque war landscapes of "Battlefield V", the hyperreal graphics become the backdrop for an essay-like narrative. The film revolves around the history of deserters - a part of human history, which has hardly been illuminated. Performances and creative interventions explore the scopes and limits of the audiovisual entertainment machine. The voice-over creates a crack through which physical-real realities penetrate the depoliticized fun stage of the game.