"How Many Times It is Not Right" begins with my research on ways to reduce my control over the perception of my artwork. I want with this project to give the viewer just tools, pieces of meaning and they create their own logic and ways to navigates in the images.
I choose some random objects and shoot them in order to make photo modules for a a bigger set of meanings. They are a bunch of surreal pictures that could combine to form another fantasy image. The name of the project reflects that you can try to make a right arrange of the images but it keeps being a bit off and seems not right to put them together in the logic of our mundane lives. This game, this sort of puzzle, I invite the public to play must be set in a table with all the 12 pieces available to them to put together in pairs, trios, groups of four to all of the elements to form many combinations and a dice.
The Dice has the following numbers: 2,4,6,8,10,12. The viewer must roll the dice and the number that come out is the number of module photos it has to combine. They can be arranged by the figurative motif, by the arc the pass through them all, by the letters that contain in each module and by all the options above.