In my artistic practice, painting is part of an interactive game that intersects with my computer. I formulated an interactive rule between painting and 3D image software. The pictorial process will influence the process of working on 3D image software and it will in turn influence the pictorial process and so on. The ephemeral emotions formed by "biological signals" are represented as random strokes on the canvas, they are scanned in 3D software for digital processing, then emitted back onto the canvas to receive the new "biological signals". The canvas is like a two-sided mirror that faces me and the machine at the same time. It is an observation of the mind and consciousness that, influenced by the machine, is like the "Vipaśyanā" (it is a term that means “to see things in depth, as they really are”) of Buddhism. In this process, the painting is semi-controlled by the machine, presenting incoherent, mixed and overlapping techniques. In this mode of painting, I can explore how digital interaction influences self-association and the mechanism of desire.
The subject of my painting lies in the reinterpretation of the Renaissance landscape, which represents the subversive thought of posthumanism. It suggests the structural adaptation that society must face today: the weakening of liberalism and the revival of nationalism. Faced with the technological revolution, all existing social structures are dealing with challenges , biotechnology and digital technology are about to subvert the foundations of humanism. Reviewing the consciousness and the mind of the individual becomes important for the new social construction. The Renaissance, as an important symbol of Western humanism, became an important clue to my artistic research.
The idea of painting that is part of an interactive game was born from my need to get rid of Internet addiction. After realizing the difficulty of freeing myself from Internet addiction, I gradually got into the habit of observing my conscience and mind while playing on the computer. Painting is a great mirror that helps me to discover new experiences and states of consciousness. I don't tolerate the results that are too predictable, which comes from my mental habits that have been shaped by the video games. What I need to see are unexpected accidents in the process of the interaction between a human and a computer, this is also the funniest part of video games, because any accident can be done in the game without causing serious consequences. At this point, video games and painting have something in common, the process is the most important.
I expect that the interaction between me and my computer will gradually make me lose control of the image. I often have the feeling that "this is not my painting" when I am faced with the finished work. But this is not a problem for me.