* YouTube link that leads to a short video example for an understanding of the work: https://youtu.be/qn-iW-wL-hA
In my work two separate realities seemingly distant from each other merge into a single one.
In the Ka, Paintings digital and traditional painting are blended, understood in the modernist conception of two-dimensional surface in which manipulations are suitable for the emergence of a new identity expressive.
Digital painting is proposed there by projection that superimposes itself into the canvas and the traditional production and its material content, so to create a new one level of interaction multiplying the effect and recreating an imaginative, spiritual or ethereal reality.
Traditional painting is into its materiality, which took place through an impression (made possible by time and atmospheric agents) of an iron matrix previously processed. The mold as austere that however intersects with the alea of time that is settles on the canvas through the deterioration of the matrix. The work can only exist while the matrix is consumed, creating a new life.
In the materiality, the artist's hand is absent (the generative act of the matrix precludes mastery on the canvas), and is instead present during the digital painting (although conceptually it is always the trace of a lack, as the hand does not act on the matter). There is the illusion of presence. The projection as transcendence, the mold as immanence; the ethereal projection is the spirit, but how echo, while the physical print is his body, but as a simulacrum. Therefore caresses the concept of time and deterioration as opposed to the concept of unreal and eternal.
The canvas is the Earth, understood as a changing surface, a place where the contraction between reality and illusory is contested. Previously treated in a concrete terra-formation, a new Pangea emerges and becomes a wall, a new Lascaux where the rock communicates with its descendants.
An adequate projector is necessary for the completeness of the work placed to enjoy it in its entirety. Projection makes vision experiential that affects the vision by means of external reproductions, photographs or videos, leading to a rediscovery of the live use of the work.