I was born in Melito di Porto Salvo, near Reggio Calabria, in 1988. I've always been a big fan of videogames and since I was a child my curiosity prompted me to investigate the nature of these virtual worlds to...
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I was born in Melito di Porto Salvo, near Reggio Calabria, in 1988. I've always been a big fan of videogames and since I was a child my curiosity prompted me to investigate the nature of these virtual worlds to understand its most intimate mechanisms. In fact, my first creative experiences were start from this experimentation, which led me to modify and reprocess titles such as Doom, Duke Nukem 3D, Unreal and Half Life, creating levels and mods that I then played to my friends. This combination of technology and creativity is what fascinates me most and still inspires me today.
My first studies were oriented towards scientific subjects, but after a brief period of study in medical school, I devoted myself entirely to the artistic studies. Initially I approached the world of photography (perfect synthesis between art and technology) trying to develop as much experience as possible. Later, I extended the area of interest to videography, VFX, photomanipulation and, above all, computer graphics. So I decided to enroll in the Graphic course at the Academy of Fine Arts in Reggio Calabria, both to deepen and structure what I had learned on the field and to look for totally innovative expressive ways.My first studies were oriented towards scientific subjects, but after a brief period of study in medical school, I devoted myself entirely to the artistic study. Initially I approached the world of photography, this perfect synthesis between art and technology, trying to develop as much experience as possible. Later, I extended the area of interest to videography, effects, photomanipulation and, above all, computer graphics, through the study of Blender software. So I decided to enroll in the Graphic course at the Academy of Fine Arts in Reggio Calabria, both to deepen and structure what I had learned on the field and to look for totally innovative expressive ways.My first studies were oriented towards scientific subjects, but after a brief period of study in medical school, I devoted myself entirely to the artistic study. Initially I approached the world of photography, this perfect synthesis between art and technology, trying to develop as much experience as possible. Later, I extended the area of interest to videography, effects, photomanipulation and, above all, computer graphics, through the study of Blender software. So I decided to enroll in the Graphic course at the Academy of Fine Arts in Reggio Calabria, both to structure what I had learned on the field and to look for totally innovative expressive ways.
My nature is always oriented to curiosity, innovation and experimentation. Currently I am interested in the areas of expression that concern innovations such as virtual reality, 3D printing, software development and hardware.